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EPILOGUE

After the players have defeated Lord Pembleton, they will notice the following:


  1. There is now a slight "rocking" of the ship, and the water outside is no longer glass-flat, instead there is a slight wave in the ocean and a very slight breeze. Not enough to sail the ship, but a noticeable amount.
  2. There is an additional longboat tied up on the main deck, this is a larger longboat than the one the party brought, and in addition to oars, it also has a small sail and rigging.


The party should deduce that they do not have enough people to crew the galleon, and should elect to take the longboat (they can load it up with food and drinks from the galley).


Allow the party to depart the vessel and sail away.


Optional final note

If the players sail away from the Erebus, read the following to them. It's likely that the party may have decided to burn the Erebus, so there is a note for that eventuality as well.

You pull on the oars and glide gently away from the dead bulk of the galleon. Behind you, the black water ripples outwards as you widen the distance between you and the horror you left behind on the Erebus.
The tall, jagged silhouette of the ship grows softer, melting edge by edge into the impenetrable wall of grey mist. The solitude of the sea settles over you once more, heavy and suffocating, yet for the first time in hours, you feel as though a weight is lifted from you mind, and as though you can breathe freely again.
Just as the last faint outline of the quarterdeck is about to be swallowed by the gloom, something catches your eye. For a fraction of a second, near the stern rail, you think you catch a shift in the shadows. A subtle flicker of movement. But the mist is thick, playing tricks on your tired eyes, and before you can focus, a heavy wave of grey mist rolls between yourself and the Erebus, stealing the ship away from your sight.


If the players burned the Erebus, read the following:


As the flames roar behind you, you pull on the oars of the longboat and gradually widen the space between yourself and the horrors you left behind. As the distance grows you look back through the haze and are surprised to find that the intense orange light does not loom or cast long shadows across the sea. Instead, the brilliant glow rapidly softens, dulling into a faint, sickly pulse of orange before vanishing completely behind a wall of grey mist.


Regardless of which you read to the players, continue with the following:

You row aimlessly through the blinding mist for perhaps three and a half hours, before up ahead, you see an eery dim light through the misty haze.


Finish the adventure here, and leave it up to the party to decide whether they think they returned to the Erebus, or whether they found another ship to rescue them (this is the same words used to describe the first appearance of the Erebus in Chapter 1).