Corporate game FAQ
Find an answer before your next adventure.
Sessions & experience
Do we need any D&D experience?
No. Our corporate sessions are designed for complete beginners. The Game Master will explain the basics and guide the group through the experience. However, we can also scale back on the training and increase the complexity of the game for more experienced groups. However, typically, if more than half of the participants are new to D&D, then we find that it's best to keep the game simple.
Is D&D hard to learn?
Don't worry. While D&D can be a complex game, we have built this experience to ensure participants can learn everything they need to know to play the game and have fun quickly. This may result in a slightly stripped back version of the game - but this simplification will not be at the expense of choice or fun. Plus, if your team is made up of experienced players, then we can remove the simplifications and deliver a game incorporating all of the available rules. If you're new to D&D, just remember that it's a game of storytelling; the Dungeon Master will describe a scenario to you, you describe what you want your character to do, and the Dungeon Master will describe to you the results (or any die rolls required to determine the results). Easy, right?!
How long does a typical corporate session last?
A typical one-shot session runs for about 4 to 5 hours. This will typically include character creation, a quick introduction to the game and how it is played, and then the game itself, which is a self-contained story. We can discuss shorter or longer options when you book, however it is not recommended to book sessions for less than 4 hours.
How many people can participate?
We recommend 3-7 participants per table for the best experience. For larger teams, we would split the game into multiple tables, each of which would have its own Dungeon Master and would be working towards an individual objective which is required to achieve a larger, common goal.
Can we be sure we'll finish the game in the allotted time?
Our Dungeon Masters are experienced at adjusting games as they go to account for them running ahead of or behind schedule. The DM will do everything in their power to see the game to a satisfying conclusion (and, at their own discretion, and with your approval, may be willing to stay slightly longer to ensure the story reaches its conclusion). Beyond this, however, we cannot account for every possible delay, and therefore we cannot guarantee that the game will reach a satisfying conclusion.
Is it possible for our team to fail the goals of the game, or even for their characters to die?
Yes. Dungeons & Dragons is a game of collaborative storytelling, where nobody - not even the Dungeon Master - knows exactly what will happen. The most rewarding adventures in D&D are the ones where the characters triumph over challenges and adversity. However, in order to gain the feeling of satisfaction and triumph, the threats need to be credible. Perhaps the Big Bad Evil Guy will kill the characters in the final confrontation; if that weren't a possibility, then facing them wouldn't feel like a challenge. Rest assured, however, that your Dungeon Master's objective is to give everyone an engaging and fun experience, so they will not simply kill off the team within the first 30 minutes of the game.
What if we want to keep playing after the session is over?
A great thing about Dungeons & Dragons is that the story only ends when its participants want it to. If you want to continue the game, we would be more than happy to book follow-up sessions.
Venue & logistics
Where are Aspyre D&D's services available?
Although we are based in the Greater Sydney region, we can travel anywhere in Australia or even the world if required, so long as travel costs and timeframes are appropriately accounted for.
Where do sessions take place?
The easiest solution would be to book a meeting room at your office, this way we have an easily accessible, private location with all the facilities you already have. If this is not desired (or not possible), then we can identify alternative rooms which can be booked anywhere within the Greater Sydney region or - if you want - anywhere around the world (noting travel costs and timeframes). Ever wanted to play D&D in a castle in Scotland or on the coast of Spain? We can help make that happen. Venue preferences can be specified in the booking form.
What do I need to bring?
Nothing! We'll provide all the rulebooks, dice and stationery you'll need. We can also provide some basic snacks and drinks if you like.
Booking & payment
What is the booking and payment process?
Submit a booking request via our booking form. This is just an initial inquiry and doesn't commit you to anything. We will review it and get in touch to discuss what you would like from the session.
Once we understand what you are looking for, you will receive an email including offers of available time slots and pricing.
Once you choose a time and complete the payment for the session, your booking is confirmed. Players will receive a questionnaire ahead of the game, this is to ensure we understand any special requirements, in addition to any themes or topics which may causing offence or distress.
On the day, we will arrive at the venue ahead of the agreed time to set up and prepare for the session. We will provide a brief introduction to the game and how it is played (unless your team is made up of experienced players), and then the game will begin.
Players will learn as they go, and the Dungeon Master will guide them throughout the game, so nobody needs to be concerned about not knowing how to play the game.
What payment methods are available?
Our automated booking process uses Stripe for payments via credit card. If you need to pay by another method such as bank transfer, please include a comment in the booking request form and we will contact you to discuss options. Regardless of payment method, however, the session will not proceed unless the agreed payment is received.